Пример #1
0
 protected override void OnProcessBlock(MCUtils.World world, int x, int y, int z, int pass, float mask)
 {
     foreach (Ore o in ores)
     {
         if (random.NextDouble() * rarityMul < o.spawnsPerBlock)
         {
             SpawnOre(world, o, x, y, z);
         }
     }
 }
Пример #2
0
 private void SpawnOre(MCUtils.World world, Ore ore, int x, int y, int z)
 {
     for (int i = 0; i < ore.veinSizeMax; i++)
     {
         int x1 = x + RandomRange(-1, 1);
         int y1 = y + RandomRange(-1, 1);
         int z1 = z + RandomRange(-1, 1);
         if (world.IsDefaultBlock(x1, y1, z1))
         {
             world.SetBlock(x1, y1, z1, ore.block);
         }
     }
 }