Пример #1
0
        private void HandlePointerClick(MouseButtonEventArgs e)
        {
            Point       tilePoint    = e.GetPosition(WorldRenderSource);
            List <Rect> updatedRects = new List <Rect>();

            if (e.LeftButton == MouseButtonState.Pressed || e.RightButton == MouseButtonState.Pressed)
            {
                if (e.RightButton == MouseButtonState.Pressed)
                {
                    if (_world.Pointers.Count < 10)
                    {
                        _selectedPointer = new WorldPointer()
                        {
                            X = (int)tilePoint.X / 16,
                            Y = (int)tilePoint.Y / 16
                        };

                        _world.Pointers.Add(_selectedPointer);
                        updatedRects.Add(_selectedPointer.BoundRectangle);
                    }
                }
                else
                {
                    _selectedPointer = _world.Pointers.Where(o => o.BoundRectangle.Contains(tilePoint.X, tilePoint.Y)).FirstOrDefault();
                }

                if (_selectedPointer != null)
                {
                    _dragStartPoint = tilePoint;
                    SetSelectionRectangle(_selectedPointer.BoundRectangle);
                    originalPointerPoint = new Point(_selectedPointer.X * 16, _selectedPointer.Y * 16);
                    _isDragging          = true;

                    PointerEditor.Visibility = Visibility.Visible;
                    PointerEditor.SetPointer(_selectedPointer);
                }
                else
                {
                    PointerEditor.Visibility = Visibility.Collapsed;
                    ClearSelectionRectangle();
                }

                Update(updatedRects);
            }
        }
Пример #2
0
        public WorldPanel(GraphicsService graphicsService, PalettesService palettesService, TextService textService, TileService tileService, WorldService worldService, LevelService levelService, GameObjectService gameObjectService, WorldInfo worldInfo)
        {
            InitializeComponent();

            _worldInfo         = worldInfo;
            _textService       = textService;
            _graphicsService   = graphicsService;
            _tileService       = tileService;
            _palettesService   = palettesService;
            _worldService      = worldService;
            _gameObjectService = gameObjectService;

            _historyService     = new HistoryService();
            _interactions       = _tileService.GetMapTileInteractions();
            _world              = _worldService.LoadWorld(_worldInfo);
            _compressionService = new CompressionService();
            Tile[] bottomTableSet = _graphicsService.GetTileSection(_world.TileTableIndex);
            Tile[] topTableSet    = _graphicsService.GetTileSection(_world.AnimationTileTableIndex);
            _graphicsAccessor  = new GraphicsAccessor(topTableSet, bottomTableSet, _graphicsService.GetGlobalTiles(), _graphicsService.GetExtraTiles());
            _worldDataAccessor = new WorldDataAccessor(_world);

            _bitmap        = new WriteableBitmap(WorldRenderer.BITMAP_WIDTH, WorldRenderer.BITMAP_HEIGHT, 96, 96, PixelFormats.Bgra32, null);
            _worldRenderer = new WorldRenderer(_graphicsAccessor, _worldDataAccessor, _palettesService, _tileService.GetMapTileInteractions());
            _worldRenderer.Initializing();

            _tileSet = _tileService.GetTileSet(_world.TileSetIndex);

            Palette palette = _palettesService.GetPalette(_world.PaletteId);

            _worldRenderer.Update(tileSet: _tileSet, palette: palette);

            WorldRenderSource.Source = _bitmap;
            WorldRenderSource.Width  = _bitmap.PixelWidth;
            WorldRenderSource.Height = _bitmap.PixelHeight;
            CanvasContainer.Width    = RenderContainer.Width = _world.ScreenLength * 16 * 16;

            SelectedEditMode.SelectedIndex = 0;
            SelectedDrawMode.SelectedIndex = 0;

            TileSelector.Initialize(_graphicsAccessor, _tileService, _tileSet, palette);
            ObjectSelector.Initialize(_gameObjectService, _palettesService, _graphicsAccessor, palette);
            PointerEditor.Initialize(levelService, _worldInfo);

            _world.ObjectData.ForEach(o => o.GameObject = gameObjectService.GetObject(o.GameObjectId));


            UpdateTextTables();

            _graphicsService.GraphicsUpdated      += _graphicsService_GraphicsUpdated;
            _graphicsService.ExtraGraphicsUpdated += _graphicsService_GraphicsUpdated;
            _palettesService.PalettesChanged      += _palettesService_PalettesChanged;
            _tileService.TileSetUpdated           += _tileService_TileSetUpdated;
            _worldService.WorldUpdated            += _worldService_WorldUpdated;
            gameObjectService.GameObjectUpdated   += GameObjectService_GameObjectsUpdated;


            _world.ObjectData.ForEach(o =>
            {
                o.CalcBoundBox();
                o.CalcVisualBox(true);
            });

            _initializing = false;
            _worldRenderer.Ready();
            Update();
        }