public static Vector2[] GetMeshUV3orUV4(Mesh m, bool get3, MB2_LogLevel LOG_LEVEL) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetMeshUV3orUV4(m, get3, LOG_LEVEL)); }
public static UnityEngine.Object[] FindSceneObjectsOfType(Type t) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.FindSceneObjectsOfType(t)); }
public static bool GetActive(GameObject go) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetActive(go)); }
public static void OptimizeMesh(Mesh m) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.OptimizeMesh(m); }
public static void SetActiveRecursively(GameObject go, bool isActive) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.SetActiveRecursively(go, isActive); }
public static string version() { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.version()); }
public static int GetMinorVersion() { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetMinorVersion()); }
public static Vector4 GetLightmapTilingOffset(Renderer r) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetLightmapTilingOffset(r)); }
public static Transform[] GetBones(Renderer r) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetBones(r)); }
public static void MeshClear(Mesh m, bool t) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.MeshClear(m, t); }
public static PipelineType DetectPipeline() { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.DetectPipeline()); }
public static string UnescapeURL(string url) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.UnescapeURL(url)); }
internal static void DoSpecialRenderPipeline_TexturePackerFastSetup(GameObject cameraGameObject) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.DoSpecialRenderPipeline_TexturePackerFastSetup(cameraGameObject); }
internal static ColorSpace GetProjectColorSpace() { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetProjectColorSpace()); }
public static bool IsTextureReadable(Texture2D tex) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.IsTextureReadable(tex)); }
public static void CollectPropertyNames(List <ShaderTextureProperty> texPropertyNames, ShaderTextureProperty[] shaderTexPropertyNames, List <ShaderTextureProperty> _customShaderPropNames, Material resultMaterial, MB2_LogLevel LOG_LEVEL) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.CollectPropertyNames(texPropertyNames, shaderTexPropertyNames, _customShaderPropNames, resultMaterial, LOG_LEVEL); }
public static Transform[] GetBones(Renderer r, bool isSkinnedMeshWithBones) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetBones(r, isSkinnedMeshWithBones)); }
public static void MeshAssignUVChannel(int channel, Mesh m, Vector2[] uvs) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.MeshAssignUVChannel(channel, m, uvs); }
public static Vector2[] GetMeshChannel(int channel, Mesh m, MB2_LogLevel LOG_LEVEL) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetMeshUVChannel(channel, m, LOG_LEVEL)); }
public static Vector2[] GetMeshUV1s(Mesh m, MB2_LogLevel LOG_LEVEL) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetMeshUV1s(m, LOG_LEVEL)); }
public static void MeshAssignUV1(Mesh m, Vector2[] uv1s) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.MeshAssignUV1(m, uv1s); }
public static bool IsRunningAndMeshNotReadWriteable(Mesh m) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.IsRunningAndMeshNotReadWriteable(m)); }
public static void SetMeshIndexFormatAndClearMesh(Mesh m, int numVerts, bool vertices, bool justClearTriangles) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.SetMeshIndexFormatAndClearMesh(m, numVerts, vertices, justClearTriangles); }
public static bool GraphicsUVStartsAtTop() { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GraphicsUVStartsAtTop()); }
public static void AddBlendShapeFrame(Mesh m, string nm, float wt, Vector3[] vs, Vector3[] ns, Vector3[] ts) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.AddBlendShapeFrame(m, nm, wt, vs, ns, ts); }
public static int MaxMeshVertexCount() { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.MaxMeshVertexCount()); }
public static void ClearBlendShapes(Mesh m) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.ClearBlendShapes(m); }
public static void GetBlendShapeFrameVertices(Mesh m, int shapeIndex, int frameIndex, Vector3[] vs, Vector3[] ns, Vector3[] ts) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } _MBVersion.GetBlendShapeFrameVertices(m, shapeIndex, frameIndex, vs, ns, ts); }
public static float GetBlendShapeFrameWeight(Mesh m, int shapeIndex, int frameIndex) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetBlendShapeFrameWeight(m, shapeIndex, frameIndex)); }
public static int GetBlendShapeFrameCount(Mesh m, int shapeIndex) { if (_MBVersion == null) { _MBVersion = _CreateMBVersionConcrete(); } return(_MBVersion.GetBlendShapeFrameCount(m, shapeIndex)); }
/* public static Vector2[] GetMeshUV1s(Mesh m, MB2_LogLevel LOG_LEVEL){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.GetMeshUV1s(m,LOG_LEVEL); } */ public static Vector2[] GetMeshUV3orUV4(Mesh m, bool get3, MB2_LogLevel LOG_LEVEL) { if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.GetMeshUV3orUV4(m,get3,LOG_LEVEL); }
public static void MeshAssignUV3(Mesh m, Vector2[] uv3s){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); _MBVersion.MeshAssignUV3(m,uv3s); }
public static UnityEngine.Object[] FindSceneObjectsOfType(Type t){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.FindSceneObjectsOfType(t); }
public static void MeshClear(Mesh m, bool t){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); _MBVersion.MeshClear(m,t); }
public static bool GetActive(GameObject go){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.GetActive(go); }
public static bool IsRunningAndMeshNotReadWriteable(Mesh m){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.IsRunningAndMeshNotReadWriteable(m); }
public static string version(){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.version(); }
public static void SetActiveRecursively(GameObject go, bool isActive){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); _MBVersion.SetActiveRecursively(go,isActive); }
public static Vector4 GetLightmapTilingOffset(Renderer r){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.GetLightmapTilingOffset(r); }
public static int GetMinorVersion(){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.GetMinorVersion(); }
public static Vector2[] GetMeshUV1s(Mesh m, MB2_LogLevel LOG_LEVEL) { if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.GetMeshUV1s(m,LOG_LEVEL); }
public static Transform[] GetBones(Renderer r){ if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete(); return _MBVersion.GetBones(r); }