Beispiel #1
0
 public static Vector2[] GetMeshUV3orUV4(Mesh m, bool get3, MB2_LogLevel LOG_LEVEL)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetMeshUV3orUV4(m, get3, LOG_LEVEL));
 }
 public static UnityEngine.Object[] FindSceneObjectsOfType(Type t)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.FindSceneObjectsOfType(t));
 }
 public static bool GetActive(GameObject go)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetActive(go));
 }
Beispiel #4
0
 public static void OptimizeMesh(Mesh m)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.OptimizeMesh(m);
 }
 public static void SetActiveRecursively(GameObject go, bool isActive)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.SetActiveRecursively(go, isActive);
 }
 public static string version()
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.version());
 }
 public static int GetMinorVersion()
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetMinorVersion());
 }
 public static Vector4 GetLightmapTilingOffset(Renderer r)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetLightmapTilingOffset(r));
 }
 public static Transform[] GetBones(Renderer r)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetBones(r));
 }
 public static void MeshClear(Mesh m, bool t)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.MeshClear(m, t);
 }
Beispiel #11
0
 public static PipelineType DetectPipeline()
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.DetectPipeline());
 }
Beispiel #12
0
 public static string UnescapeURL(string url)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.UnescapeURL(url));
 }
Beispiel #13
0
 internal static void DoSpecialRenderPipeline_TexturePackerFastSetup(GameObject cameraGameObject)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.DoSpecialRenderPipeline_TexturePackerFastSetup(cameraGameObject);
 }
Beispiel #14
0
 internal static ColorSpace GetProjectColorSpace()
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetProjectColorSpace());
 }
Beispiel #15
0
 public static bool IsTextureReadable(Texture2D tex)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.IsTextureReadable(tex));
 }
Beispiel #16
0
 public static void CollectPropertyNames(List <ShaderTextureProperty> texPropertyNames, ShaderTextureProperty[] shaderTexPropertyNames, List <ShaderTextureProperty> _customShaderPropNames, Material resultMaterial, MB2_LogLevel LOG_LEVEL)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.CollectPropertyNames(texPropertyNames, shaderTexPropertyNames, _customShaderPropNames, resultMaterial, LOG_LEVEL);
 }
Beispiel #17
0
 public static Transform[] GetBones(Renderer r, bool isSkinnedMeshWithBones)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetBones(r, isSkinnedMeshWithBones));
 }
Beispiel #18
0
 public static void MeshAssignUVChannel(int channel, Mesh m, Vector2[] uvs)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.MeshAssignUVChannel(channel, m, uvs);
 }
Beispiel #19
0
 public static Vector2[] GetMeshChannel(int channel, Mesh m, MB2_LogLevel LOG_LEVEL)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetMeshUVChannel(channel, m, LOG_LEVEL));
 }
 public static Vector2[] GetMeshUV1s(Mesh m, MB2_LogLevel LOG_LEVEL)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetMeshUV1s(m, LOG_LEVEL));
 }
 public static void MeshAssignUV1(Mesh m, Vector2[] uv1s)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.MeshAssignUV1(m, uv1s);
 }
 public static bool IsRunningAndMeshNotReadWriteable(Mesh m)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.IsRunningAndMeshNotReadWriteable(m));
 }
Beispiel #23
0
 public static void SetMeshIndexFormatAndClearMesh(Mesh m, int numVerts, bool vertices, bool justClearTriangles)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.SetMeshIndexFormatAndClearMesh(m, numVerts, vertices, justClearTriangles);
 }
Beispiel #24
0
 public static bool GraphicsUVStartsAtTop()
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GraphicsUVStartsAtTop());
 }
Beispiel #25
0
 public static void AddBlendShapeFrame(Mesh m, string nm, float wt, Vector3[] vs, Vector3[] ns, Vector3[] ts)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.AddBlendShapeFrame(m, nm, wt, vs, ns, ts);
 }
Beispiel #26
0
 public static int MaxMeshVertexCount()
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.MaxMeshVertexCount());
 }
Beispiel #27
0
 public static void ClearBlendShapes(Mesh m)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.ClearBlendShapes(m);
 }
Beispiel #28
0
 public static void GetBlendShapeFrameVertices(Mesh m, int shapeIndex, int frameIndex, Vector3[] vs, Vector3[] ns, Vector3[] ts)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     _MBVersion.GetBlendShapeFrameVertices(m, shapeIndex, frameIndex, vs, ns, ts);
 }
Beispiel #29
0
 public static float GetBlendShapeFrameWeight(Mesh m, int shapeIndex, int frameIndex)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetBlendShapeFrameWeight(m, shapeIndex, frameIndex));
 }
Beispiel #30
0
 public static int GetBlendShapeFrameCount(Mesh m, int shapeIndex)
 {
     if (_MBVersion == null)
     {
         _MBVersion = _CreateMBVersionConcrete();
     }
     return(_MBVersion.GetBlendShapeFrameCount(m, shapeIndex));
 }
Beispiel #31
0
        /*
		public static Vector2[] GetMeshUV1s(Mesh m, MB2_LogLevel LOG_LEVEL){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			return _MBVersion.GetMeshUV1s(m,LOG_LEVEL);
		}
        */

        public static Vector2[] GetMeshUV3orUV4(Mesh m, bool get3, MB2_LogLevel LOG_LEVEL) {
            if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
            return _MBVersion.GetMeshUV3orUV4(m,get3,LOG_LEVEL);
        }
Beispiel #32
0
		public static void MeshAssignUV3(Mesh m, Vector2[] uv3s){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			_MBVersion.MeshAssignUV3(m,uv3s);
		}
Beispiel #33
0
		public static UnityEngine.Object[] FindSceneObjectsOfType(Type t){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			return _MBVersion.FindSceneObjectsOfType(t);				
		}
Beispiel #34
0
        public static void MeshClear(Mesh m, bool t){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			_MBVersion.MeshClear(m,t);
		}
Beispiel #35
0
		public static bool GetActive(GameObject go){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			return _MBVersion.GetActive(go);
		}
Beispiel #36
0
		public static bool IsRunningAndMeshNotReadWriteable(Mesh m){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			return _MBVersion.IsRunningAndMeshNotReadWriteable(m);
		}
Beispiel #37
0
		public static string version(){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			return _MBVersion.version();
		}
Beispiel #38
0
		public static void SetActiveRecursively(GameObject go, bool isActive){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			_MBVersion.SetActiveRecursively(go,isActive);
		}
Beispiel #39
0
        public static Vector4 GetLightmapTilingOffset(Renderer r){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			return _MBVersion.GetLightmapTilingOffset(r);
		}
Beispiel #40
0
		public static int GetMinorVersion(){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			return _MBVersion.GetMinorVersion();
		}
 public static Vector2[] GetMeshUV1s(Mesh m, MB2_LogLevel LOG_LEVEL)
 {
     if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
     return _MBVersion.GetMeshUV1s(m,LOG_LEVEL);
 }
Beispiel #42
0
		public static Transform[] GetBones(Renderer r){
			if (_MBVersion == null) _MBVersion = _CreateMBVersionConcrete();
			return _MBVersion.GetBones(r);
		}