// Start is called before the first frame update
    void Start()
    {
        StartCoroutine(Utils.SetVRDevice("OpenVR", true));


        MC1 = M1.GetComponent <MasterController>();
        MC2 = M2.GetComponent <MasterController>();
        MC3 = M3.GetComponent <MasterController>();
        MC4 = M4.GetComponent <MasterController>();
        MC5 = M5.GetComponent <MasterController>();
        MC6 = M6.GetComponent <MasterController>();
        MC7 = M7.GetComponent <MasterController>();
        MC8 = M8.GetComponent <MasterController>();

        loadLevel();
        currentPoseIndex = 0;
    }