// Start is called before the first frame update void Start() { StartCoroutine(Utils.SetVRDevice("OpenVR", true)); MC1 = M1.GetComponent <MasterController>(); MC2 = M2.GetComponent <MasterController>(); MC3 = M3.GetComponent <MasterController>(); MC4 = M4.GetComponent <MasterController>(); MC5 = M5.GetComponent <MasterController>(); MC6 = M6.GetComponent <MasterController>(); MC7 = M7.GetComponent <MasterController>(); MC8 = M8.GetComponent <MasterController>(); loadLevel(); currentPoseIndex = 0; }