Пример #1
0
        public override void LoadOff(HonorBoundLogic logic)
        {
            var lunConfig  = ModContent.GetInstance <LunaticConfig>();
            var lunDefault = new LunaticConfig();

            lunConfig.HalfDaysRecoveredPerMask = lunDefault.HalfDaysRecoveredPerMask;
        }
Пример #2
0
        public override void LoadOff(HonorBoundLogic logic)
        {
            var config     = ModContent.GetInstance <LunaticConfig>();
            var lunDefault = new LunaticConfig();

            config.WallOfFleshMultiplier = lunDefault.WallOfFleshMultiplier;
            config.DaysUntil             = lunDefault.DaysUntil;
        }
Пример #3
0
        public ExpedientHonorificEntry()
        {
            var lunDefault = new LunaticConfig();

            this.Name         = "Expedient";
            this.Descriptions = new string[] {
                "Lunatic gives only +1 day apocalypse delay for each mask (otherwise +" + (lunDefault.HalfDaysRecoveredPerMask / 2f) + " days)."
            };
        }