public override void LoadOff(HonorBoundLogic logic) { var lunConfig = ModContent.GetInstance <LunaticConfig>(); var lunDefault = new LunaticConfig(); lunConfig.HalfDaysRecoveredPerMask = lunDefault.HalfDaysRecoveredPerMask; }
public override void LoadOff(HonorBoundLogic logic) { var config = ModContent.GetInstance <LunaticConfig>(); var lunDefault = new LunaticConfig(); config.WallOfFleshMultiplier = lunDefault.WallOfFleshMultiplier; config.DaysUntil = lunDefault.DaysUntil; }
public ExpedientHonorificEntry() { var lunDefault = new LunaticConfig(); this.Name = "Expedient"; this.Descriptions = new string[] { "Lunatic gives only +1 day apocalypse delay for each mask (otherwise +" + (lunDefault.HalfDaysRecoveredPerMask / 2f) + " days)." }; }