Пример #1
0
 public CanvasClickHandlerSystem(Contexts contexts, LootboxSceneSwitcher lootboxLobbyLoaderController,
                                 UiSoundsManager uiSoundsManager, LootboxUiStorage lootboxUiStorage)
     : base(contexts.lootbox)
 {
     currentPrizeIndex                 = -1;
     lootboxContext                    = contexts.lootbox;
     this.uiSoundsManager              = uiSoundsManager;
     this.lootboxUiStorage             = lootboxUiStorage;
     this.lootboxLobbyLoaderController = lootboxLobbyLoaderController;
 }
Пример #2
0
 public ShowPrizeSystem(Contexts contexts, ParticlesColorUpdater particlesColorUpdater, LootboxUiStorage uiStorage)
     : base(contexts.lootbox)
 {
     this.uiStorage             = uiStorage;
     this.particlesColorUpdater = particlesColorUpdater;
 }
Пример #3
0
 public ItemsLeftChangedSystem(Contexts contexts, LootboxUiStorage uiStorage)
     : base(contexts.lootbox)
 {
     this.uiStorage = uiStorage;
 }
 public ResourcesInitializeSystem(LootboxUiStorage lootboxUiStorage)
 {
     this.lootboxUiStorage = lootboxUiStorage;
 }
Пример #5
0
 public ItemsLeftDisablingSystem(Contexts contexts, LootboxUiStorage uiStorage)
     : base(contexts.lootbox)
 {
     this.uiStorage = uiStorage;
 }