Пример #1
0
    void Start()
    {
        if (animator == null)
        {
            animator = GetComponent <Animator>();
        }
        networkManager = LoginNetworkManager.singleton;

        // turned off for now, I need a better solution for that
        //RoundManager.ServerRoundEnded += ForceToggleOff;
    }
Пример #2
0
    void Start()
    {
        EnsureInit();

        // Subscribe to the ClientNumbersUpdated action. Only the server has to do this.
        // Clients will be told to update by the SyncVar hook method.
        if (isServer)
        {
            if (DEBUGGING)
            {
                Debug.Log("PlayerCountDisplay > Subscribing to ClientNumbersUpdated");
            }
            loginNetworkManager = LoginNetworkManager.singleton;
            SyncPlayerCount();
            loginNetworkManager.ClientNumbersUpdated += SyncPlayerCount;
        }
    }
Пример #3
0
 private void Start()
 {
     networkManager = LoginNetworkManager.singleton;
     player         = LocalPlayerManager.singleton;
 }
Пример #4
0
 private void Start()
 {
     networkManager = LoginNetworkManager.singleton;
     player         = LocalPlayerManager.singleton;
     Debug.Log("player.name = " + player.name);
 }