void Start() { if (animator == null) { animator = GetComponent <Animator>(); } networkManager = LoginNetworkManager.singleton; // turned off for now, I need a better solution for that //RoundManager.ServerRoundEnded += ForceToggleOff; }
void Start() { EnsureInit(); // Subscribe to the ClientNumbersUpdated action. Only the server has to do this. // Clients will be told to update by the SyncVar hook method. if (isServer) { if (DEBUGGING) { Debug.Log("PlayerCountDisplay > Subscribing to ClientNumbersUpdated"); } loginNetworkManager = LoginNetworkManager.singleton; SyncPlayerCount(); loginNetworkManager.ClientNumbersUpdated += SyncPlayerCount; } }
private void Start() { networkManager = LoginNetworkManager.singleton; player = LocalPlayerManager.singleton; }
private void Start() { networkManager = LoginNetworkManager.singleton; player = LocalPlayerManager.singleton; Debug.Log("player.name = " + player.name); }