Пример #1
0
    static int SetAccount(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        string arg0 = LuaScriptMgr.GetLuaString(L, 1);

        LoginIDManager.SetAccount(arg0);
        return(0);
    }
Пример #2
0
    public void SetAccount(string account)
    {
        Debug.Log("UILoginControl SetAccount account =" + account);
        Account = account;

        LoginIDManager.SetAccount(Account);
        LoginIDManager.SetFirstLoginState(1);
    }
Пример #3
0
    void OnNameInputOK()
    {
        _isInput = false;
#if IOS_SDK || ANDROID_SDK
#else
        Account = _ui.InputAccount.value;
        LoginIDManager.SetAccount(Account);
        LoginNetwork.Instance.authorizationCode = Account;
        SetAccountName(Account);
        _ui.goInput.SetActive(false);
#endif
    }
Пример #4
0
    public void ConnectLoginServer()
    {
        if (!isConnect)
        {
#if IOS_SDK || ANDROID_SDK
#else
//            Account = _ui.lblText.text;
            LoginIDManager.SetAccount(Account);
            LoginNetwork.Instance.authorizationCode = Account;
#endif

            LoginIDManager.SetFirstLoginState(1);
            //LoginIDManager.SetServerIP(GameSystem.Instance.serverIP);


            LoginNetwork.Instance.ConnectToLS();
            isConnect = true;
        }
    }
Пример #5
0
    public void OnCancle(GameObject go)
    {
        _isInput = false;
        Debug.Log("1927 c# OnCancle is called");
#if ANDROID_SDK
        AndroidJavaClass  jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
        AndroidJavaObject jo = jc.GetStatic <AndroidJavaObject>("currentActivity");
        jo.Call("Logout");
        Debug.Log("1927 c# called Logout");
#endif

        _ui.ButtonSwitch.gameObject.SetActive(false);
        _ui.ButtonCancle.gameObject.SetActive(false);

        LoginIDManager.SetUserName("");
        LoginIDManager.SetAccount("");
//       _ui.lblText.text = "";
        SetAccountName("");
        MainPlayer.Instance.SDKLogin      = false;
        LoginNetwork.Instance.isVerifySDK = true;
        OnSwitch(go);
    }