static int SetAccount(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); string arg0 = LuaScriptMgr.GetLuaString(L, 1); LoginIDManager.SetAccount(arg0); return(0); }
public void SetAccount(string account) { Debug.Log("UILoginControl SetAccount account =" + account); Account = account; LoginIDManager.SetAccount(Account); LoginIDManager.SetFirstLoginState(1); }
void OnNameInputOK() { _isInput = false; #if IOS_SDK || ANDROID_SDK #else Account = _ui.InputAccount.value; LoginIDManager.SetAccount(Account); LoginNetwork.Instance.authorizationCode = Account; SetAccountName(Account); _ui.goInput.SetActive(false); #endif }
public void ConnectLoginServer() { if (!isConnect) { #if IOS_SDK || ANDROID_SDK #else // Account = _ui.lblText.text; LoginIDManager.SetAccount(Account); LoginNetwork.Instance.authorizationCode = Account; #endif LoginIDManager.SetFirstLoginState(1); //LoginIDManager.SetServerIP(GameSystem.Instance.serverIP); LoginNetwork.Instance.ConnectToLS(); isConnect = true; } }
public void OnCancle(GameObject go) { _isInput = false; Debug.Log("1927 c# OnCancle is called"); #if ANDROID_SDK AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject jo = jc.GetStatic <AndroidJavaObject>("currentActivity"); jo.Call("Logout"); Debug.Log("1927 c# called Logout"); #endif _ui.ButtonSwitch.gameObject.SetActive(false); _ui.ButtonCancle.gameObject.SetActive(false); LoginIDManager.SetUserName(""); LoginIDManager.SetAccount(""); // _ui.lblText.text = ""; SetAccountName(""); MainPlayer.Instance.SDKLogin = false; LoginNetwork.Instance.isVerifySDK = true; OnSwitch(go); }