public override void DoPostConfigureComplete(GameObject go) { LogicCreatureSensor LogicCreatureSensor = go.AddOrGet <LogicCreatureSensor>(); LogicCreatureSensor.defaultState = false; LogicCreatureSensor.manuallyControlled = false; LogicCreatureSensor.pickupRange = RANGE; LogicCreatureSensorConfig.AddVisualizer(go, false); go.GetComponent <KPrefabID>().AddTag(GameTags.OverlayInFrontOfConduits, false); }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { LogicCreatureSensorConfig.AddVisualizer(go, true); }