void OnApplicationQuit() { if (_msCon != null) { if (_msCon.State.ToString() != "closed") { _msCon.Close(); LogTool.Print("MySQL Connection Closed"); } _msCon.Dispose(); } }
void Awake() { //Don't destroy this important gameobject DontDestroyOnLoad(this.gameObject); _connectionString = "Server=" + host + ";Database=" + database + ";User="******";Password="******"MySql State: " + _msCon.State); } catch (Exception e) { Debug.Log(e); } LogTool.Print(RunQuery("SELECT * FROM test.user;")); }