public void ReplaceMoveDir(Lockstep.Game.EDir newValue) { var index = InputComponentsLookup.MoveDir; var component = CreateComponent <Lockstep.ECS.Input.MoveDirComponent>(index); component.value = newValue; ReplaceComponent(index, component); }
public void AddMoveDir(Lockstep.Game.EDir newValue) { var index = InputComponentsLookup.MoveDir; var component = (Lockstep.ECS.Input.MoveDirComponent)CreateComponent(index, typeof(Lockstep.ECS.Input.MoveDirComponent)); component.value = newValue; AddComponent(index, component); }
public void ReplaceMoveRequest(Lockstep.Game.EDir newValue) { var index = GameComponentsLookup.MoveRequest; var component = (Lockstep.ECS.Game.MoveRequestComponent)CreateComponent(index, typeof(Lockstep.ECS.Game.MoveRequestComponent)); component.value = newValue; ReplaceComponent(index, component); }
public void AddDir(Lockstep.Game.EDir newValue) { var index = GameComponentsLookup.Dir; var component = CreateComponent <Lockstep.ECS.Game.DirComponent>(index); component.value = newValue; AddComponent(index, component); }
public void ReplaceDir(Lockstep.Game.EDir newValue) { var index = GameComponentsLookup.Dir; var component = (Lockstep.ECS.Game.DirComponent)CreateComponent(index, typeof(Lockstep.ECS.Game.DirComponent)); component.value = newValue; ReplaceComponent(index, component); }
public void AddMoveRequest(Lockstep.Game.EDir newValue) { var index = GameComponentsLookup.MoveRequest; var component = CreateComponent <Lockstep.ECS.Game.MoveRequestComponent>(index); component.value = newValue; AddComponent(index, component); }