void Activate() { objectCollider.enabled = true; tween.enabled = true; particles.Play(); }
public void PlayParticles() { particles.Play(); }
void StartTrailParticles() { Debug.LogError("Trail StartTrailParticles " + Time.realtimeSinceStartup); trailParticleManager.Play(); }
void ActivateParticleSystems() { localParticleSystemManager.Play(); }