/// Constructor /// /// @param localDirector /// The local director owner of the Controller /// protected Controller(LocalDirector localDirector) { m_localDirector = localDirector; if (m_localDirector != null) { m_localDirector.GetService <ControllerService>().SubscribeController(this); } }
/// @param localDirector /// The local director owner of the Controller /// @param sceneView /// The view component of the fsm /// public FSMController(LocalDirector localDirector, FSMView fsmView) : base(localDirector) { m_fsmView = fsmView; m_fsmView.Initialise(); m_fsm = new FSMAnimator(); m_fsm.Initialise(m_fsmView.FSMAnimator); }
/// @param localDirector /// The local director owner of the Controller /// @param view /// The view of the scene /// @param cameraController /// The camera controller /// public MainController(LocalDirector localDirector, MainView view) : base(localDirector, view) { m_view = view; m_audioService.PlayMusicFadeCross(AudioIdentifiers.k_musicMain); m_fsm.RegisterStateCallback(k_stateInit, EnterStateInit, null, null); m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle); m_fsm.ExecuteAction(k_actionNext); }
/// @param localDirector /// The local director owner of the Controller /// @param view /// The view of the scene /// @param cameraController /// The camera controller /// public StartupController(LocalDirector localDirector, StartupView view) : base(localDirector, view) { m_view = view; m_saveService = GlobalDirector.Service <SaveService>(); m_audioService.PlayMusic(AudioIdentifiers.k_musicMain); m_fsm.RegisterStateCallback(k_stateLoad, EnterStateLoad, null, null); m_fsm.RegisterStateCallback(k_stateOutro, EnterStateOutro, null, null); m_fsm.ExecuteAction(k_actionNext); }
/// @param localDirector /// The local director owner of the Controller /// @param view /// The view of the scene /// @param cameraController /// The camera controller /// public MapController(LocalDirector localDirector, MapView view, CameraController cameraContoller) : base(localDirector, view, SceneIdentifiers.k_main) { m_view = view; m_cameraController = cameraContoller; m_popupService = GlobalDirector.Service <PopupService>(); m_audioService.PlayMusicFadeCross(AudioIdentifiers.k_musicMain); m_fsm.RegisterStateCallback(k_stateInit, EnterStateInit, null, null); m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle); m_fsm.ExecuteAction(k_actionNext); }
/// @param localDirector /// The local director owner of the Controller /// @param view /// The view of the scene /// @param cameraController /// The camera controller /// public LevelEditorController(LocalDirector localDirector, LevelEditorView view) : base(localDirector, view) { m_view = view; m_popupService = GlobalDirector.Service <PopupService>(); m_levelService = GlobalDirector.Service <LevelService>(); m_levelLoader = GlobalDirector.Service <MetadataService>().GetLoader <LevelData>() as LevelDataLoader; m_fsm.RegisterStateCallback(k_stateInit, EnterStateInit, null, null); m_fsm.RegisterStateCallback(k_stateLoad, EnterStateLoad, null, null); m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle); m_fsm.ExecuteAction(k_actionNext); }
/// @param localDirector /// The local director owner of the Controller /// @param view /// The view /// public CameraController(LocalDirector localDirector, CameraView view, BoxCollider2D cameraBounds = null) : base(localDirector, view) { m_view = view; m_origin = m_view.CameraHolder.localPosition; if (cameraBounds != null) { SetScreenBounds(cameraBounds.bounds.min, cameraBounds.bounds.max); } m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle); m_fsm.RegisterStateCallback(k_statePanning, EnterStatePanning, null, ExitStatePanning); m_fsm.RegisterStateCallback(k_stateDragging, EnterStateDragging, null, ExitStateDragging); m_fsm.RegisterStateCallback(k_stateDragInertia, EnterStateDragInertia, UpdateStateDragInertia, ExitStateDragInertia); m_fsm.ExecuteAction(k_actionIdle); }
/// @param localDirector /// The local director owner of the Controller /// @param view /// The view of the scene /// @param cameraController /// The camera controller /// public MapNodeController(LocalDirector localDirector, MapNodeView view) : base(localDirector, view) { m_audioService = GlobalDirector.Service <AudioService>(); m_popupService = GlobalDirector.Service <PopupService>(); m_levelService = GlobalDirector.Service <LevelService>(); MapNodeView = view; LevelModel = m_levelService.GetLevelModel(MapNodeView.LevelIndex); MapNodeView.SetName(MapNodeView.LevelIndex.ToString()); m_fsm.RegisterStateCallback(k_stateInit, EnterStateInit, null, null); m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle); m_fsm.RegisterStateCallback(k_stateLocked, EnterStateLocked, null, ExitStateLocked); m_fsm.RegisterStateCallback(k_stateUnlock, null, null, ExitStateUnlock); m_fsm.RegisterStateCallback(k_stateDone, EnterStateDone, null, ExitStateDone); m_fsm.ExecuteAction(k_actionNext); }
/// @param localDirector /// The local director owner of the Controller /// @param view /// The view of the scene /// @param cameraController /// The camera controller /// public LevelController(LocalDirector localDirector, LevelView view) : base(localDirector, view, SceneIdentifiers.k_map) { m_view = view; m_tileFactory = localDirector.GetFactory <TileFactory>(); m_levelService = GlobalDirector.Service <LevelService>(); m_popupService = GlobalDirector.Service <PopupService>(); m_objectiveService = localDirector.GetService <ObjectiveService>(); m_audioService.PlayMusicFadeCross(AudioIdentifiers.k_musicLevel); m_fsm.RegisterStateCallback(k_stateInit, EnterStateInit, null, null); m_fsm.RegisterStateCallback(k_stateLoad, EnterStateLoad, null, null); m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle); m_fsm.RegisterStateCallback(k_stateShuffle, EnterStateShuffle, null, null); m_fsm.RegisterStateCallback(k_stateResolve, EnterStateResolve, null, ExitStateResolve); m_fsm.RegisterStateCallback(k_stateWin, EnterStateWin, null, null); m_fsm.RegisterStateCallback(k_stateLose, EnterStateLose, null, null); m_fsm.ExecuteAction(k_actionNext); }