/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_clearColor); // TODO: Add your drawing code here sb.Begin(); BackgroundWall.Draw(sb); PlatformWorld.Draw(sb); LocalClient.Draw(sb); DrawVignette(); sb.End(); base.Draw(gameTime); }