Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(_clearColor);

            // TODO: Add your drawing code here

            sb.Begin();
            BackgroundWall.Draw(sb);
            PlatformWorld.Draw(sb);
            LocalClient.Draw(sb);
            DrawVignette();
            sb.End();

            base.Draw(gameTime);
        }