private static void Postfix(Player __instance) { if (GameplayManager.IsMultiplayer && NetworkManager.IsServer() && NetworkMatch.m_match_state == MatchState.PLAYING && MPAlwaysCloaked.Enabled && __instance != null && !__instance.Networkm_cloaked) { __instance.Networkm_cloaked = true; __instance.CallRpcActivateCloak(float.MaxValue); __instance.CallTargetAddHUDMessage(__instance.connectionToClient, Loc.LSN("EVERYONE IS ALWAYS CLOAKED!"), -1, true); } }