private static void Postfix(Player __instance)
 {
     if (GameplayManager.IsMultiplayer && NetworkManager.IsServer() && NetworkMatch.m_match_state == MatchState.PLAYING && MPAlwaysCloaked.Enabled && __instance != null && !__instance.Networkm_cloaked)
     {
         __instance.Networkm_cloaked = true;
         __instance.CallRpcActivateCloak(float.MaxValue);
         __instance.CallTargetAddHUDMessage(__instance.connectionToClient, Loc.LSN("EVERYONE IS ALWAYS CLOAKED!"), -1, true);
     }
 }