Пример #1
0
    private void OnUserJoined(SocketIOEvent evt)
    {
        // --------- GAME BEGIN ----------
        Debug.Log("Connected room as " + evt.data);

        HideAllUI();
        GameUI.ShowWithOption(GameUIController.GameUIState.Lobby);
        ChatUI.Show();
        LobbyUI.Show();

        ChannelText.text = JsonToString(evt.data.GetField("room").ToString(), "\"");
        LogText.text     = "Joined room: " + ChannelText.text;
    }