private void OnUserJoined(SocketIOEvent evt) { // --------- GAME BEGIN ---------- Debug.Log("Connected room as " + evt.data); HideAllUI(); GameUI.ShowWithOption(GameUIController.GameUIState.Lobby); ChatUI.Show(); LobbyUI.Show(); ChannelText.text = JsonToString(evt.data.GetField("room").ToString(), "\""); LogText.text = "Joined room: " + ChannelText.text; }