Пример #1
0
 public override void OnPlayerEnteredRoom(Photon.Realtime.Player newPlayer)         //每次有玩家进入房间时调用
 {
     MessageShow("玩家" + newPlayer.NickName + "进入房间");
     _lobbyUiController.RefreshRoom();
 }
Пример #2
0
 public override void OnPlayerEnteredRoom(Photon.Realtime.Player newPlayer)         //每次有玩家进入房间时调用
 {
     State.text = "玩家" + newPlayer.NickName + "进入房间";
     _lobbyUiController.RefreshRoom();
 }