Пример #1
0
        void OnLobbyDataUpdated(LobbyDataUpdate_t callback)
        {
            if (callback.Success == 1) //1 if success, 0 if failure
            {
                if (ManualLobbyDataCallbacks.ContainsKey(callback.SteamIDLobby))
                {
                    ManualLobbyDataCallbacks[callback.SteamIDLobby]?.Invoke(Lobby.FromSteam(client, callback.SteamIDLobby));
                }

                //find the lobby that has been updated
                Lobby lobby = Lobbies.Find(x => x != null && x.LobbyID == callback.SteamIDLobby);

                //if this lobby isn't yet in the list of lobbies, we know that we should add it
                if (lobby == null)
                {
                    if (requests.Contains(callback.SteamIDLobby))
                    {
                        lobby = Lobby.FromSteam(client, callback.SteamIDLobby);
                        Lobbies.Add(lobby);
                        checkFinished();
                    }
                }

                //otherwise lobby data in general was updated and you should listen to see what changed
                if (requests.Contains(callback.SteamIDLobby))
                {
                    OnLobbiesUpdated?.Invoke();
                }
            }
        }
Пример #2
0
    private void onCreateCallback(DataLobby obj)
    {
        bool canAdded = false;

        if (!IsFiltered)
        {
            if (Lobbies != null && Lobbies.Find(item => item.roomId == obj.roomId) == null)
            {
                canAdded = true;
            }
        }
        else
        {
            List <DataLobby> listLobbyFilter = getListLobbyFilter();
            if (listLobbyFilter.Contains(obj))
            {
                canAdded = true;
            }
        }
        if (canAdded)
        {
            view.AddLobby(obj);
            Lobbies.Add(obj);
        }
    }
Пример #3
0
        /// <summary>
        /// Create a new lobbie named GroupName.
        /// </summary>
        /// <param name="GroupName">Lobby's name</param>
        public Lobby(string GroupName)
        {
            Drawers        = new Dictionary <string, User>();
            Canvas         = new Canvas();
            CanvasId       = Canvas.Id;
            this.GroupName = GroupName;

            Lobbies.Add(GroupName, this);
        }
Пример #4
0
        private void NewConnect(string request, Socket socket)
        {
            Task.Run(() =>
            {
                var userIp   = ((IPEndPoint)socket.RemoteEndPoint).Address;
                var isBanned = Api.BannedIP.CheckBan(userIp.ToString());
                if (isBanned)
                {
                    Logger.Info($"[CONNECT]=> Игрок с IP:{userIp} не смог подключился к серверу, потому что его IP заблокирован.");
                    var message = $"error;Ваш IP адрес заблокирован.;";
                    var data    = Encoding.Unicode.GetBytes(message);
                    socket.Send(data);

                    try
                    {
                        Logger.Info($"Пользователь c IP:{userIp} отключен от сервера.");

                        socket.Shutdown(SocketShutdown.Both);
                        socket.Close();
                        socket.Dispose();
                    }
                    catch (Exception e)
                    {
                        socket.Dispose();
                        Logger.Error($"Ошибка при отключении клиента от сервера: \n {e}");
                    }
                    return;
                }

                Logger.Info($"[CONNECT]=> Игрок с IP:{userIp} подключился к серверу.");
                if (request.Split(";")[0] == "login")
                {
                    var result = new Login(socket, this).Execute(request.Split(";").ToList());
                    if (result.Status)
                    {
                        var user   = Api.Account.GetUserFromId(result.Id);
                        var garage = Api.Garage.GetGarageFromId(result.Id);
                        this.OnlineUsers.Add(user);
                        var lobby = new Lobby(user, garage, socket, Logger);
                        Lobbies.Add(lobby);
                        lobby.LoadLobby();
                        lobby.UserDisconnected += ClientDisonnect;
                    }
                    else
                    {
                        var message = $"error;{result.Error};";
                        var data    = Encoding.Unicode.GetBytes(message);
                        socket.Send(data);
                    }
                }
            });
        }
Пример #5
0
        void OnLobbyList(LobbyMatchList_t callback, bool error)
        {
            if (error)
            {
                return;
            }

            //how many lobbies matched
            uint lobbiesMatching = callback.LobbiesMatching;

            // lobbies are returned in order of closeness to the user, so add them to the list in that order
            for (int i = 0; i < lobbiesMatching; i++)
            {
                //add the lobby to the list of requests
                ulong lobby = client.native.matchmaking.GetLobbyByIndex(i);

                if (requests.Contains(lobby))
                {
                    continue;
                }

                requests.Add(lobby);

                //cast to a LobbyList.Lobby
                Lobby newLobby = Lobby.FromSteam(client, lobby);
                if (newLobby.Name != "")
                {
                    //if the lobby is valid add it to the valid return lobbies
                    Lobbies.Add(newLobby);
                    checkFinished();
                }
                else
                {
                    //else we need to get the info for the missing lobby
                    client.native.matchmaking.RequestLobbyData(lobby);
                    if (!registeredLobbyDataUpdated)
                    {
                        client.RegisterCallback <SteamNative.LobbyDataUpdate_t>(OnLobbyDataUpdated);
                        registeredLobbyDataUpdated = true;
                    }
                }
            }

            checkFinished();

            if (OnLobbiesUpdated != null)
            {
                OnLobbiesUpdated();
            }
        }
Пример #6
0
        void OnLobbyDataUpdated(LobbyDataUpdate_t callback)
        {
            if (callback.Success == 1) //1 if success, 0 if failure
            {
                //find the lobby that has been updated
                Lobby lobby = Lobbies.Find(x => x.LobbyID == callback.SteamIDLobby);

                //if this lobby isn't yet in the list of lobbies, we know that we should add it
                if (lobby == null)
                {
                    Lobbies.Add(lobby);
                    checkFinished();
                }

                //otherwise lobby data in general was updated and you should listen to see what changed
                if (OnLobbiesUpdated != null)
                {
                    OnLobbiesUpdated();
                }
            }
        }
Пример #7
0
 public void Add(Lobby lobby)
 {
     Lobbies.Add(lobby);
 }