Пример #1
0
 // Use this for initialization
 void Start()
 {
     tilesUpfacing = 0;
     combinedTiles = 0;
     storedTiles   = new List <Tile> ();
     upTiles       = new List <Tile> ();
     loader        = null;
     _audio        = GetComponent <AudioSource>();
 }
Пример #2
0
    public void load()
    {
        Tile.killAll (storedTiles);
        json = (new CreateJSONFile ()).randomizeJSON();
        tilesUpfacing = 0;
        combinedTiles = 0;
        storedTiles = new List<Tile> ();
        upTiles = new List<Tile> ();

        loader = new LoadWordMap ("levels", 0, tilePrefab, levelCanvas, tileStartPoint,
                                  sprites, json, audioController);
    }
Пример #3
0
    public void load()
    {
        Tile.killAll(storedTiles);
        json          = (new CreateJSONFile()).randomizeJSON();
        tilesUpfacing = 0;
        combinedTiles = 0;
        storedTiles   = new List <Tile> ();
        upTiles       = new List <Tile> ();

        loader = new LoadWordMap("levels", 0, tilePrefab, levelCanvas, tileStartPoint,
                                 sprites, json);
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     tilesUpfacing = 0;
     combinedTiles = 0;
     storedTiles = new List<Tile> ();
     upTiles = new List<Tile> ();
     loader = null;
     _audio = GetComponent<AudioSource>();
 }