// Use this for initialization void Start() { tilesUpfacing = 0; combinedTiles = 0; storedTiles = new List <Tile> (); upTiles = new List <Tile> (); loader = null; _audio = GetComponent <AudioSource>(); }
public void load() { Tile.killAll (storedTiles); json = (new CreateJSONFile ()).randomizeJSON(); tilesUpfacing = 0; combinedTiles = 0; storedTiles = new List<Tile> (); upTiles = new List<Tile> (); loader = new LoadWordMap ("levels", 0, tilePrefab, levelCanvas, tileStartPoint, sprites, json, audioController); }
public void load() { Tile.killAll(storedTiles); json = (new CreateJSONFile()).randomizeJSON(); tilesUpfacing = 0; combinedTiles = 0; storedTiles = new List <Tile> (); upTiles = new List <Tile> (); loader = new LoadWordMap("levels", 0, tilePrefab, levelCanvas, tileStartPoint, sprites, json); }
// Use this for initialization void Start() { tilesUpfacing = 0; combinedTiles = 0; storedTiles = new List<Tile> (); upTiles = new List<Tile> (); loader = null; _audio = GetComponent<AudioSource>(); }