Пример #1
0
        void Shoot()
        {
            Lizard_Projectile projectile = ((GameObject)Instantiate(_lizard.Projectile, _lizard.transform.position, Quaternion.identity)).GetComponent <Lizard_Projectile> ();

            projectile.DMG = _lizard.rangedDamage;             // Set Correct Damage
            if (_lizard.transform.position.x > _lizard.playerController.transform.position.x)
            {
                projectile.facingRight = false;
            }
            else
            {
                projectile.facingRight = true;
            }
        }
Пример #2
0
 void ConfigureProjectile(Lizard_Projectile proj)
 {
     proj.DMG = rangedDamage;
 }