void Shoot() { Lizard_Projectile projectile = ((GameObject)Instantiate(_lizard.Projectile, _lizard.transform.position, Quaternion.identity)).GetComponent <Lizard_Projectile> (); projectile.DMG = _lizard.rangedDamage; // Set Correct Damage if (_lizard.transform.position.x > _lizard.playerController.transform.position.x) { projectile.facingRight = false; } else { projectile.facingRight = true; } }
void ConfigureProjectile(Lizard_Projectile proj) { proj.DMG = rangedDamage; }