//攻击目标 public virtual void doShootDest() { if (uneffect == false) { removeFromDestBulletList(); m_dest.beDamage(m_fixDamage); } m_bKilled = true; }
//- 攻击目标对象 // // @return none. virtual public void doShootDest() { //目标被扣血 if (false == m_bUneffect) { removeFromDestBulletList(); m_dest.beDamage(m_fixDamage); } m_bKilled = true; }