public LiveLinkConnection(int playerId, string name, LiveLinkConnectionStatus status, Hash128 buildConfigurationGuid) { PlayerId = playerId; Name = name; m_Status = status; BuildConfigurationGuid = buildConfigurationGuid; }
public void Reset(string name, LiveLinkConnectionStatus status, Hash128 buildSettingsGuid) { Name = name; Status = status; BuildSettingsGuid = buildSettingsGuid; BuildSettingsName = buildSettingsGuid != default ? Path.GetFileNameWithoutExtension(AssetDatabase.GUIDToAssetPath(buildSettingsGuid.ToString())) : "Unknown"; }
static string GetStatusClass(LiveLinkConnectionStatus connectionStatus) { if ((connectionStatus & LiveLinkConnectionStatus.Error) == LiveLinkConnectionStatus.Error) { return("live-link-connections-dropdown__status--error"); } if ((connectionStatus & LiveLinkConnectionStatus.Connected) == LiveLinkConnectionStatus.Connected) { return("live-link-connections-dropdown__status--connected"); } if ((connectionStatus & LiveLinkConnectionStatus.SoftDisconnected) == LiveLinkConnectionStatus.SoftDisconnected) { return("live-link-connections-dropdown__status--soft-disconnected"); } return(null); }
static string GetStatusClass(LiveLinkConnectionStatus connectionStatus) { switch (connectionStatus) { case LiveLinkConnectionStatus.Error: return("live-link-connections-dropdown__status--error"); case LiveLinkConnectionStatus.Connected: return("live-link-connections-dropdown__status--connected"); case LiveLinkConnectionStatus.SoftDisconnected: return("live-link-connections-dropdown__status--soft-disconnected"); case LiveLinkConnectionStatus.Reseting: return("live-link-connections-dropdown__status--soft-reseting"); default: return(null); } }
public LiveLinkConnection(int playerId, string name, LiveLinkConnectionStatus status) { PlayerId = playerId; Name = name; Status = status; }