// Update is called once per frame
 void Update()
 {
     currentTimeToInstantiate += Time.deltaTime;
     if (currentTimeToInstantiate > randomTime && !EndGameWritting.GetIsIn())
     {
         Create();
         currentTimeToInstantiate = 0;
     }
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        currentTimeAlive += Time.deltaTime;
        if (currentTimeAlive >= 10f)
        {
            Destroy(gameObject);
        }
        transform.Translate(Vector2.up * moveSpeed * Time.deltaTime);

        if (EndGameWritting.IsGameEnded())
        {
            Destroy(gameObject);
        }
    }
Пример #3
0
 // Update is called once per frame
 void Update()
 {
     currentTimePlaying += Time.deltaTime;
     if (currentTimePlaying >= 0.5f && !EndGameWritting.GetIsIn())
     {
         foreach (Touch t in Input.touches)
         {
             if (t.phase == TouchPhase.Began)
             {
                 TestClick(Camera.main.ScreenToWorldPoint(t.position));
             }
         }
         if (Input.GetMouseButtonDown(0))
         {
             Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             TestClick(pos);
         }
     }
 }
Пример #4
0
 void Awake()
 {
     instance = this;
 }