Пример #1
0
    private void RemoveUnit(GameObject go)
    {
        HexUnit hexUnit = go.GetComponent <HexUnit>();

        hexUnit.OwnerId = -1;
        _units.Remove(hexUnit);
        hexUnit.GetComponent <Recycle>().onRecyclingCallback -= RemoveUnit;
        Messenger.Broadcast(ON_UNIT_REMOVED, go);
    }
Пример #2
0
        /// <summary>
        /// Cancels the queue.
        /// </summary>
        /// <param name="player">The player.</param>
        public static void CancelQueue(int playerID)
        {
            var item = PlayersQueue
                       .FirstOrDefault(x => x.PlayerID == playerID);

            lock (item)
            {
                if (item != null)
                {
                    PlayersQueue.Remove(item);
                }
            }
        }
Пример #3
0
    static void Main(string[] args)
    {
        ListQueue <string> queue = new ListQueue <string>();

        Console.WriteLine("Item count in ListQueue: {0}", queue.Count);
        Console.WriteLine();
        for (int i = 1; i <= 10; i++)
        {
            var text = String.Format("Test{0}", i);
            queue.Enqueue(text);
            Console.WriteLine("Just enqueued: {0}", text);
        }
        Console.WriteLine();
        Console.WriteLine("Item count in ListQueue: {0}", queue.Count);
        Console.WriteLine();
        var peekText = queue.Peek();

        Console.WriteLine("Just peeked at: {0}", peekText);
        Console.WriteLine();
        var textToRemove = "Test5";

        queue.Remove(textToRemove);
        Console.WriteLine("Just removed: {0}", textToRemove);
        Console.WriteLine();
        var queueCount = queue.Count;

        for (int i = 0; i < queueCount; i++)
        {
            var text = queue.Dequeue();
            Console.WriteLine("Just dequeued: {0}", text);
        }
        Console.WriteLine();
        Console.WriteLine("Item count in ListQueue: {0}", queue.Count);
        Console.WriteLine();
        Console.WriteLine("Now try to ADD an item...should cause an exception.");
        queue.Add("shouldFail");
    }