Пример #1
0
        // Method to handle user login validation, obtain user
        // information, and redirect client following login attempt.
        protected void EquipCheckLoginCtrl_Authenticate(object sender, AuthenticateEventArgs e)
        {
            EquipCheckAppUser user = new EquipCheckAppUser();

            user.Username = EquipCheckLoginCtrl.UserName;
            user.Password = EquipCheckLoginCtrl.Password;

            UserManager       userMgr      = new UserManager();
            EquipCheckAppUser userAtServer = userMgr.RetrieveUser(user);

            if (userAtServer != null)
            {
                e.Authenticated = true;

                EquipCheckAppUser userLocal = userMgr.RetrieveLocalUser(userAtServer);

                if (userLocal == null)
                {
                    userLocal = userMgr.CreateUser(userAtServer);
                    userLocal = ListCreation.CreateLists(userLocal);
                }

                // Get user's checklists
                CheckListManager checkListManager = new CheckListManager();
                List <CheckList> checkLists       = checkListManager.RetrieveCheckLists(userLocal);
                List <String>    checkListNames   = checkListManager.getCheckListNames(checkLists);

                userLocal.AllCheckList      = checkLists;
                userLocal.AllCheckListNames = checkListNames;

                // Get user's equipment lists
                EquipListManager     equipListManager = new EquipListManager();
                List <EquipmentList> equipLists       = equipListManager.RetrieveEquipLists(userLocal);

                if (equipLists == null || equipLists.Count == 0)
                {
                    userLocal = ListCreation.CreateLists(userLocal);
                }
                else
                {
                    List <String> equipListNames = equipListManager.getEquipmentListNames(equipLists);
                    userLocal.AllEquipLists     = equipLists;
                    userLocal.AllEquipListNames = equipListNames;
                }

                Session["user"] = userLocal;

                Response.Redirect("/Restricted/Welcome.aspx");
            }
            else
            {
                e.Authenticated = false;

                Session["user"]         = null;
                Session["message_type"] = "login_error";
                Session["message"]      = "Login Error.";
                Session["details"]      = "User Credentials Invalid.";
                Response.Redirect("/Restricted/Message.aspx");
            }
        }
Пример #2
0
        static void Main()
        {
            // Variable for true false used incase user wants to continue the program.
            bool exit = false;

            // Reads the order at the start of the program. Will notify user immediately if there is an error in their pricing.
            ListCreation.ReadOrder();

            do
            {
                // Switch that uses goes to menu options and uses the user's choice.
                switch (StandardMessages.Menu())

                {
                case "yes":
                {
                    // "" is for cleaning up apperance and then the program records the user's text file into a list for use in calculation.
                    Console.WriteLine("");
                    // Validates whether the user entered the products correctly or with a proper amount.
                    ProductListAndValidation.PurchaseValidation();
                    break;
                }

                case "no":
                {
                    // Exit's the program if the user says no.
                    exit = true;
                    break;
                }
                }
            } while (exit == false);
        }
Пример #3
0
        // Method to initialize a new user account
        protected void CreateUserWizard_CreatedUser(object sender, EventArgs e)
        {
            EquipCheckAppUser userAtServer = (EquipCheckAppUser)Session["user"];
            UserManager       userManager  = new UserManager();

            userAtServer = userManager.RetrieveUser(userAtServer);

            Roles.AddUserToRole(userAtServer.Username, "Members");

            EquipCheckAppUser userLocal = null;

            if (userAtServer != null)
            {
                userLocal = userManager.CreateUser(userAtServer);
            }

            if (userLocal != null)
            {
                userLocal = ListCreation.CreateLists(userLocal);
            }
        }
Пример #4
0
        static void Main()
        {
            bool exit      = false;
            bool adminExit = false;

            // Here we call our list creation to create all our list from files we have saved in our bin
            // Then we show the user a welcome screen
            // Finally the program goes to player creation and asks the user if they want to create or load a player.

            #region Startup
            ListCreation.FromReader();
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("Welcome to The Kingdom Of Old Renown!"); //ToDo better welcome screeen!
            Console.ForegroundColor = ConsoleColor.White;
            while (adminExit == false)
            {
                Console.WriteLine("Are you a Player or Admin (type 'Quit' to quit program)");
                Console.Write("> ");
                string choice = Console.ReadLine().ToLower();
                if (choice == "admin")
                {
                    DungeonCrawlerForms.Program.Main();
                }
                else if (choice == "player")
                {
                    adminExit = true;
                }
                else if (choice == "quit")
                {
                    Environment.Exit(1);
                }
                else
                {
                    Console.WriteLine("Not an Option!");
                }
            }
            Player player = NewOrOldPlayer.PlayerCreateOrLoad(); //Todo Delete old player profiles
            #endregion Startup

            // Here the game gives the user starting options along with where they are located and what direction they would want to move.
            #region Game Starts
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("Type 'Menu' to see the Menu\n");

            Console.WriteLine("Type 'Quit' to quit the game\n");
            Console.ForegroundColor = ConsoleColor.White;
            #endregion Game Starts

            //The player is displayed exits points. They have access to either quit, go to the menu, or make a decision.
            #region Player Decision
            do
            {
                ShowExitLocations.DisplayExits(player);                                           // Displays exits for user
                Console.Write("\nPlease enter what you would like to do: > ");
                string input = Console.ReadLine().ToLower();
                Console.WriteLine("");
                if (input == "quit")
                {
                    exit = true;
                }
                else
                {
                    ActionCommand.PlayerChoice(input, player);                              // Moves players location
                }
            } while (exit == false);
            #endregion Player Decision
        }
Пример #5
0
 private void Awake()
 {
     main = this;
 }