// Update is called once per frame void Update() { // update the list of connected Bands if needed: if (GameManager.instance.BBModule.ConnectedBandsListChanged) { listController.ClearList(); listController.UpdateList(GameManager.instance.BBModule.ConnectedBands.ToArray()); GameManager.instance.BBModule.ConnectedBandsListChanged = false; GameManager.instance.IsReadyForNewBandData = true; } // update PairedBand label if needed: if (GameManager.instance.BBModule.IsPairedBandChanged) { //sensorPanelController.UpdateBandLabel(GameManager.instance.BBModule.PairedBand.ToString()); bbMenuController.PairedBand = GameManager.instance.BBModule.PairedBand.ToString(); GameManager.instance.BBModule.IsPairedBandChanged = false; } }