Exemple #1
0
        // Update is called once per frame
        void Update()
        {
            // update the list of connected Bands if needed:
            if (GameManager.instance.BBModule.ConnectedBandsListChanged)
            {
                listController.ClearList();
                listController.UpdateList(GameManager.instance.BBModule.ConnectedBands.ToArray());
                GameManager.instance.BBModule.ConnectedBandsListChanged = false;
                GameManager.instance.IsReadyForNewBandData = true;
            }

            // update PairedBand label if needed:
            if (GameManager.instance.BBModule.IsPairedBandChanged)
            {
                //sensorPanelController.UpdateBandLabel(GameManager.instance.BBModule.PairedBand.ToString());
                bbMenuController.PairedBand = GameManager.instance.BBModule.PairedBand.ToString();
                GameManager.instance.BBModule.IsPairedBandChanged = false;
            }
        }