public void Serialize(BitWriter bw) { bw.Write(Sleeping); Position.Serialize(bw); Rotation.SerializeFixed(bw); if (!Sleeping) { LinearVelocity.Serialize(bw); AngularVelocity.Serialize(bw); } }
public void Serialize(BitWriter bw, UInt32 netVersion) { bw.Write(Sleeping); Position.Serialize(bw, netVersion); if (netVersion >= 7) { ((Quaternion)Rotation).Serialize(bw); } else { ((Vector3D)Rotation).SerializeFixed(bw); } if (!Sleeping) { LinearVelocity.Serialize(bw, netVersion); AngularVelocity.Serialize(bw, netVersion); } }
public void Serialize(BitWriter bw, UInt32 netVersion) { bw.Write(Sleeping); Position.Serialize(bw, netVersion); if (netVersion >= 7) { bw.Write(Unknown1); } Rotation.SerializeFixed(bw, netVersion); if (netVersion >= 7) { bw.Write(Unknown2); } if (!Sleeping) { LinearVelocity.Serialize(bw, netVersion); AngularVelocity.Serialize(bw, netVersion); } }