/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here factory = new LineFactory(graphics.GraphicsDevice); lines = new List <Base2DLine>(); lines.Add(factory.GetSimpleLine(new Vector2(100, 100), new Vector2(200, 200), Color.Red, "Label")); lines.Add(factory.GetThickLine(new Vector2(200, 200), new Vector2(300, 100), Color.Red, 5, "Label")); lines.Add(factory.GetBezierCurve(new Vector2(200, 300), new Vector2(100, 200), Color.Red, 5, "Label")); lines.Add(factory.GetBezierCurve(new Vector2(200, 300), new Vector2(300, 200), Color.Red, 5, "Label")); mouse = factory.GetBezierCurve( new Vector2(graphics.PreferredBackBufferWidth * 0.5f, graphics.PreferredBackBufferHeight * 0.5f), Vector2.Zero, Color.Gray, 5, "Label"); base.Initialize(); }