Beispiel #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            factory = new LineFactory(graphics.GraphicsDevice);

            lines = new List <Base2DLine>();

            lines.Add(factory.GetSimpleLine(new Vector2(100, 100), new Vector2(200, 200), Color.Red, "Label"));
            lines.Add(factory.GetThickLine(new Vector2(200, 200), new Vector2(300, 100), Color.Red, 5, "Label"));
            lines.Add(factory.GetBezierCurve(new Vector2(200, 300), new Vector2(100, 200), Color.Red, 5, "Label"));
            lines.Add(factory.GetBezierCurve(new Vector2(200, 300), new Vector2(300, 200), Color.Red, 5, "Label"));

            mouse = factory.GetBezierCurve(
                new Vector2(graphics.PreferredBackBufferWidth * 0.5f, graphics.PreferredBackBufferHeight * 0.5f),
                Vector2.Zero, Color.Gray, 5, "Label");

            base.Initialize();
        }