internal static LightRigPreset CreateLightRigPreset(string path)
    {
        LightRigPreset preset = ScriptableObject.CreateInstance <LightRigPreset>();

        preset.name = Path.GetFileName(path);
        AssetDatabase.CreateAsset(preset, path);
        return(preset);
    }
    public override void Action(int instanceId, string pathName, string resourceFile)
    {
        LightRigPreset preset = LightRigPresetFactory.CreateLightRigPreset(pathName);

        ProjectWindowUtil.ShowCreatedAsset(preset);
    }