internal static LightRigPreset CreateLightRigPreset(string path) { LightRigPreset preset = ScriptableObject.CreateInstance <LightRigPreset>(); preset.name = Path.GetFileName(path); AssetDatabase.CreateAsset(preset, path); return(preset); }
public override void Action(int instanceId, string pathName, string resourceFile) { LightRigPreset preset = LightRigPresetFactory.CreateLightRigPreset(pathName); ProjectWindowUtil.ShowCreatedAsset(preset); }