// Use this for initialization public void Start() { _pass = true; _Wall_Main = Wall_Tab[0]; _Wall_Left = Wall_Tab[1]; _Wall_Right = Wall_Tab[2]; _Wall_Behind = Wall_Tab[3]; _Enseigne = transform.FindChild ("Enseigne").gameObject; _Reserve = transform.FindChild ("Reserve").gameObject; //_Door = transform.FindChild ("Door").gameObject; _longueur = MySingleton.Instance._length; _largeur = MySingleton.Instance._width; _reserveLargeur = 1; _reserveLongueur = 1; if (_largeur == 0) { _largeur = 3; MySingleton.Instance._length = 3; } if (_longueur == 0){ _longueur = 4; MySingleton.Instance._width = 4; } _lastValueLongueur = _longueur; _lastValueLargeur = _largeur; _lastValueEnseigne = 3; _lastValueLongueurReserve = 1; _lastValueLargeurReserve = 1; CreateAlutri(3); Wall_Tab_Script = new Cloison_Script[4]; for(int i = 0;i < 4; i++) Wall_Tab_Script [i] = Wall_Tab [i].GetComponent<Cloison_Script> (); _largeurTxt.text = "Largeur " + _largeur+"m"; _longueurTxt.text = "Longueur " + _longueur+"m"; select_Script = GetComponent<Select_Object_Script>(); _lightManager_Script = GameObject.Find ("LightManager").GetComponent<LightManager_Script>(); _Enseigne.SetActive(true); setIsCarre(false); _Enseigne.SetActive(false); }
// Use this for initialization void Start() { _lightManager_Script = _lightManager.GetComponent<LightManager_Script> (); xml_parser = null; }