IEnumerator LifeWait() { yield return(new WaitForSeconds(5)); LifeMessage1.SetActive(false); LifeMessage2.SetActive(false); }
void Start() { Life3.SetActive(true); Life2.SetActive(true); Life1.SetActive(true); LifeMessage1.SetActive(false); LifeMessage2.SetActive(false); ProgressMessage1.SetActive(false); ProgressMessage2.SetActive(false); ProgressMessage3.SetActive(false); }
void LifeMessages() { if (player.life == 2) { Life3.SetActive(false); LifeMessage1.SetActive(true); StartCoroutine(LifeWait()); } if (player.life == 1) { Life2.SetActive(false); LifeMessage1.SetActive(false); LifeMessage2.SetActive(true); StartCoroutine(LifeWait()); } if (player.life < 1) { Life1.SetActive(false); SceneManager.LoadScene("GameOver"); } }