// Start is called before the first frame update void Start() { //Debug.Log("I am a control panel"); GameObject controlPanel = GameObject.Instantiate(Resources.Load("ControlPanelPrefab", typeof(GameObject))) as GameObject; //Button myBtn = //controlPanel.transform.parent = gameObject.transform; //Canvas canvas = controlPanel.GetComponent<Canvas>(); //Button reproductionButton = controlPanel.GetComponent<Button>(); //Debug.Log(reproductionButton.ToString()); //reproductionButton.onClick.AddListener(LifeformReproduction); //controlPanel = GameObject.Instantiate(controlPanelPrefab); lifeFormExec = gameObject.GetComponent <LifeFormExec>(); lifeFormExec.AddEnergy(750); }
void LifeformReproduction() { lifeFormExec.AddEnergy(750); }