Пример #1
0
 public void InitData(LevelsPop m, Def.levelType i)
 {
     bg  = this.GetComponent <UISprite>();
     btn = this.GetComponent <UIButton>();
     pop = m;
     id  = i;
 }
Пример #2
0
 public void levelsClick(ChapterData d)
 {
     if (isShow[(int)PopType.Level] != true)
     {
         GameObject obj = Instantiate(levelPop);
         obj.SetActive(true);
         LevelsPop pop = obj.GetComponent <LevelsPop>();
         pop.InitData(d);
         pop.transform.parent       = this.transform;
         pop.transform.localScale   = Vector3.one;
         isShow[(int)PopType.Level] = true;
     }
 }
Пример #3
0
 public void OpenLevel(LevelsPop p, ChapterData d)
 {
     levelpop = p;
     InitLevel(d);
 }