public void InitData(LevelsPop m, Def.levelType i) { bg = this.GetComponent <UISprite>(); btn = this.GetComponent <UIButton>(); pop = m; id = i; }
public void levelsClick(ChapterData d) { if (isShow[(int)PopType.Level] != true) { GameObject obj = Instantiate(levelPop); obj.SetActive(true); LevelsPop pop = obj.GetComponent <LevelsPop>(); pop.InitData(d); pop.transform.parent = this.transform; pop.transform.localScale = Vector3.one; isShow[(int)PopType.Level] = true; } }
public void OpenLevel(LevelsPop p, ChapterData d) { levelpop = p; InitLevel(d); }