private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "SpawnCollider") { levelSpawner.SpawnChunk(); } else if (other.gameObject.tag == "ShredCollider") { Destroy(transform.parent.gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "SpawnCollider") { levelSpawner.SpawnChunk(); } else if (other.gameObject.tag == "ShredCollider") { Destroy(transform.parent.gameObject); } }