Example #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "SpawnCollider")
     {
         levelSpawner.SpawnChunk();
     }
     else if (other.gameObject.tag == "ShredCollider")
     {
         Destroy(transform.parent.gameObject);
     }
 }