/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { MouseHelper.Initialize(); KeyboardHelper.Initialize(); MenuScreen.Initialize(this); LevelSelectScreen.Initialize(this); CreditsScreen.Initialize(this); LevelScreen.Initialize(this); LevelEndScreen.Initialize(this); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { graphics.ApplyChanges(); titleScreen = new TitleScreen(); levelScreen = new LevelScreen(); endScreen = new EndScreen(); if (LEVEL_DESIGN_MODE) { currentScreen = levelScreen; } else { currentScreen = titleScreen; // Choose starting screen; } titleScreen.Initialize(); levelScreen.Initialize(); endScreen.Initialize(); base.Initialize(); }