protected override void OnExecute() { base.OnExecute(); levelScanner = ownerAgent.GetComponent <LevelScanner>(); //EndAction(true); }
protected override void OnExecute() { base.OnExecute(); levelScanner = ownerAgent.GetComponent <LevelScanner>(); playerHealth = ownerAgent.GetComponent <CompleteProject.PlayerHealth>(); //EndAction(true); }
// Start is called before the first frame update private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }